Empowering SMPN 75 Teachers: Digital Platform Training for Innovative Learning Media

Authors

  • Novario Jaya Perdana Universitas Tarumanagara, Indonesia
  • Valencia Universitas Tarumanagara, Indonesia
  • Jane Syahwalina Kaprica Sandra Universitas Tarumanagara, Indonesia
  • Gilang Samudro Suwarjono Universitas Tarumanagara, Indonesia

DOI:

https://doi.org/10.56013/jak.v5i2.4203

Keywords:

Educational Technology; Interactive Learning Platforms; Learning Process Innovation; Teachers;

Abstract

In the Fourth Industrial Revolution, education must keep pace with scientific and technological advancements to stay relevant. Integrating technology into learning is crucial for fostering effective, creative, innovative, and collaborative educational environments. Therefore, educators must master information technology to optimize teaching using various digital platforms. To enhance education quality, teachers at SMPN 75 Jakarta received training focused on developing interactive and innovative learning media. This initiative introduced them to the latest technologies designed to support classroom instruction. The sessions specifically covered using Canva for creating engaging learning materials and Kahoot for developing effective student assessment tools. Both Canva and Kahoot were chosen for their comprehensive features and user-friendliness. The methodology used in this program involved several stages such as observation, where the team visited the partner school to observe its conditions and environmental circumstances; literature review, to identify best practices and relevant digital tools for interactive learning; activity preparation, including designing training modules and organizing necessary resources; implementation, where the two-day training sessions were conducted; and evaluation, which involved collecting feedback and assessing the effectiveness of the training through participant reflections and performance assessments. Conducted over two days, the training was met with positive reception from the participating teachers. Evaluations revealed that the program significantly boosted their digital literacy and technical skills, particularly in the area of crafting interactive and innovative learning media. This directly contributes to improving the overall quality of education provided.

References

Azizah, M. (2024). Application of Kahoot media in learning Mandarin for Z generation learners at Private High School. Indonesian Journal of Learning Education and Counseling, 6(2), Article 2. https://doi.org/10.31960/ijolec.v6i2.2268

Bian, Y., Lilianti, L., Mokodompit, M., Puspita Sari, Y., & Nasir, N. (2024). Pemanfaatan Canva For Education dalam Membangun Literasi Digital di Era Kurikulum Merdeka: Sebuah Analisis Studi Pustaka. Jurnal Ilmu Manajemen Sosial Humaniora (JIMSH), 6(1), 12–20. https://doi.org/10.51454/jimsh.v6i1.403

Darmawan, I. P. A., Hidana, R., Hasibuan, A. K. H., Ma’arif, M., Irwanto, I., Kristanto, T., Kuswiyanti, T. S., Suparmanto, S., Pulungan, N. A., Surahmat, A., & Sallu, S. (2022). PENGAJARAN BERBASIS TEKNOLOGI DIGITAL (Perkembangan dan Praktik). https://repository.penerbitwidina.com/publications/410037/

Farolai, N., & Nurjannah, N. (2022). Pelatihan Dasar-Dasar Komputer Sebagai Persiapan Menyambut Pelaksanaan Asesmen Nasional Berbasis Komputer Pada Siswa SD Negeri 218 Congkoe. Jumat Informatika: Jurnal Pengabdian Masyarakat, 3(1), 43–47. https://doi.org/10.32764/abdimas_if.v3i1.2525

Glenn, J., & Weinland, K. (2024). Cross-Disciplinary Usage of Kahoot to Enhance Classroom Teaching. 2024 ASEE Midwest Section Conference Proceedings, 49394. https://doi.org/10.18260/1-2-150.1132-49394

Hamdani, M. F., Zaman, M. B., Ngafifudin, G., Makrifah, I. A., & Nashrudin, N. (2023). Pelatihan Microsoft Office Untuk Meningkatkan Aktifitas Pembelajaran Pada SMPN 1 Kademangan. Jurnal Pengabdian Dan Pemberdayaan Nusantara (JPPNu), 5(1), Article 1. https://doi.org/10.28926/jppnu.v5i1.158

Harsiwi, U. B., & Arini, L. D. D. (2020). Pengaruh Pembelajaran Menggunakan Media Pembelajaran Interaktif terhadap Hasil Belajar siswa di Sekolah Dasar. Jurnal Basicedu, 4(4), Article 4. https://doi.org/10.31004/basicedu.v4i4.505

Hutapea, R. H. (2020). Kreativitas Mengajar Guru Pendidikan Agama Kristen Di Masa Covid-19. Didache: Journal of Christian Education, 1(1), 1. https://doi.org/10.46445/djce.v1i1.287

Jamaludin, N. F., & Sedek, S. F. (2023). CANVA as a Digital Tool for Effective Student Learning Experience. Journal of Advanced Research in Computing and Applications, 33(1), Article 1. https://doi.org/10.37934/arca.33.1.2233

Lopatynska, I., Bratanych, O., Biletska, I., Cherednychenko, V., & Pustovoichenko, D. (2024). Evaluating the efficacy of Kahoot as a computer-assisted language learning tool in higher education. Eduweb, 18(1), 152–163. https://doi.org/10.46502/issn.1856-7576/2024.18.01.11

Monoarfa, M., & Haling, A. (2021). Pengembangan Media Pembelajaran Canva dalam Meningkatkan Kompetensi Guru. Seminar Nasional Hasil Pengabdian, 1085–1092.

Mukarromah, A., & Andriana, M. (2022). Peranan Guru dalam Mengembangkan Media Pembelajaran. Journal of Science and Education Research, 1(1), Article 1. https://doi.org/10.62759/jser.v1i1.7

Ouafae Benzizoune & Mounir Chibi. (2024). The Effectiveness of Using Kahoot in Reinforcing Grammar and Writing for Ibn Tofail University EFL Students. Journal of English Language Teaching and Applied Linguistics, 6(4), 103–113. https://doi.org/10.32996/jeltal.2024.6.4.11

Pelangi, G. (2020). Pemanfaatan Aplikasi Canva Sebagai Media Pembelajaran Bahasa dan Sastra Indonesia Jenjang SMA/MA. Jurnal Sasindo UNPAM, 8(2), Article 2. https://doi.org/10.32493/sasindo.v8i2.79-96

Perdana, N., Suwardy, R., & Gavrilla, L. (2023). Peningkatan Literasi Teknologi Informasi Siswa Sekolah Menengah Atas Melalui Pelatihan Pembangunan Aplikasi Berbasis Internet. Jurnal Mandala Pengabdian Masyarakat, 4(2), Article 2.

Rahman, Md. M., Watanobe, Y., Kiran, R. U., Thang, T. C., & Paik, I. (2021). Impact of Practical Skills on Academic Performance: A Data-Driven Analysis. IEEE Access, 9, 139975–139993. IEEE Access. https://doi.org/10.1109/ACCESS.2021.3119145

Rahmatullah, R., Inanna, I., & Ampa, A. T. (2020). Media Pembelajaran Audio Visual Berbasis Aplikasi Canva. Jurnal Pendidikan Ekonomi Undiksha, 12(2), Article 2.

Saputri, Z. I. (2024). A Comprehensive Exploration of Effective Learning Strategies Through Engaging and Interactive Kahoot Games in Educational Setting. Indonesian Research Journal on Education, 4(1). https://doi.org/10.31004/irje.v4i1.456

Published

2025-06-05

How to Cite

Perdana, N. J., Valencia, V., Sandra, J. S. K., & Suwarjono, G. S. (2025). Empowering SMPN 75 Teachers: Digital Platform Training for Innovative Learning Media. Al-Khidmah Jurnal Pengabdian Masyarakat, 5(2). https://doi.org/10.56013/jak.v5i2.4203

Issue

Section

Articles