https://ejurnal.uij.ac.id/index.php/AXI/issue/feedJurnal Axioma : Jurnal Matematika dan Pembelajaran2024-07-04T08:29:21+07:00Tri Novita Irawati tri.novitairawati@gmail.comOpen Journal Systems<p>Jurnal Axioma : Jurnal Matematika dan Pembelajaran is a mathematic learning journal that contains of articles about mathematics and mathematic teaching and learning with various types of research. In mathematic teaching and learning focus this journal has some scope, it’s about: (1) Mathematical thinking processes; (2) Mathematics learning assessment; (3) The curriculum in mathematics learning; (4) Mathematics learning models; (5) Media & technology in mathematics learning; (6) Professional development of mathematics teachers; (7) Ethno mathematics in mathematics learning. And then in mathematics fokus this journal has some scope, it’s about: (1) Graf; (2) Statistic; (3) Algebra; (4) Analysis; (5) Geometry; and (6) Calculus.</p> <p>Jurnal Axioma : Jurnal Matematika dan Pembelajaran published twice a year in January and July.</p> <p>Jurnal Axioma : Jurnal Matematika dan Pembelajaran published by Mathematics Education Program, Faculty of Teaching and Education, Islamic University of Jember.</p> <p>Jurnal Axioma : Jurnal Matematika dan Pembelajaran has number of ISSN for electronic and print. The number for E ISSN is 2615-0697 and for P ISSN is 2622-8149.</p>https://ejurnal.uij.ac.id/index.php/AXI/article/view/2885Masih Relevankan Pembelajaran Ekpositori Saat Ini? Potret Pembelajaran Matematika Pada Salah Satu SMA Di Kota Bandung2024-06-03T15:17:34+07:00Fitriana Eka Chandrafitrianaekachandra@upi.edu<p><em>As time goes by, many innovative approaches, strategies, methods, and learning techniques have been created to make students more interested in learning mathematics. However, in reality, not all teachers can apply various innovative student-centered learning approaches in mathematics learning. This research took place at a high school in the city of Bandung to describe how mathematics learning using the expository method is implemented in that school. This research is case study research, with data collected using observation and interview techniques with both teachers and students. Based on the results of observations, it is known that learning is carried out in three stages, namely preliminary, core, and closing activities. In the core learning activities, the teacher chooses to use the expository method which collaborates with cooperative learning and constructivist learning, although in this case, expository learning is more dominant. Learning mathematics using the expository method is seen as more effective for use in learning because it suits the character of the students and the material being taught.</em></p> <p><strong><em>Keywords: </em></strong><em>Expository, Mathematics</em></p>2024-07-02T00:00:00+07:00Copyright (c) 2024 Fitri Eka Chandrahttps://ejurnal.uij.ac.id/index.php/AXI/article/view/2157Penerapan Model Pembelajaran Project Based Learning Berbasis STEAM Pada Pokok Pembahasan Aritmatika Sosial2024-06-03T15:06:03+07:00Veiren Sitovaya Noviany Gahungverengahung21@gmail.comDerel F. Kaunangderelkaunang@unima.ac.idMarvel G. Maukarmarvgracem@unima.ac.id<p><em>The purpose of this study is to determine if the STEAM-based Project Based Learning learning model improves students' mathematics learning outcomes on the topic of social arithmetic in comparison to conventional learning models. Class VII A, who utilized the Conventional model, and Class VII C, who utilized the STEAM-based Project Based Learning learning model, served as the research subjects. Pretest Posttest Experiment Group Design is the research design for this quasi-experimental study. The two classes with 20 and 21 students, respectively, that comprised the research sample were VII A and VII C. Both classes were normal and homogeneous. A t-test is used for the data analysis test, and values are rejected before being accepted. As a result, students' learning outcomes have improved when employing the STEAM-based Project Based Learning learning model.</em></p> <p><strong><em>Keywords:</em></strong><em> project-based learning, STEAM, learning outcomes</em></p>2024-07-02T00:00:00+07:00Copyright (c) 2024 Veiren Sitovaya Noviany Gahung, Derel F. Kaunang, Marvel G. Maukarhttps://ejurnal.uij.ac.id/index.php/AXI/article/view/2912Pengembangan Lembar Kerja Peserta Didik Berbasis Kemampuan Penalaran Matematis dengan Mind Mapping2024-06-10T20:36:37+07:00Naufal Husein Adikalannaufalhuseina04@gmail.comNurul Imamah AHnurulimamah@unmuhjember.ac.idChristine Wulandari Suryaningrumchristine.wulandari@unmuhjember.ac.id<p><em>The purpose of this research is to develop a Students' Working Sheet (LKPD) based on mathematical reasoning for 7th-grade students of UPTD SPF Junior High School 3 Bondowoso. In this study, Thiagarajan's development model (1974) is used, which consists of four stages: Define, Design, Develop, and Disseminate. However, the development of mind mapping-based LKPD is only limited to 3D. The initial observation shows that students have different levels of mathematical reasoning ability. The result of the study includes the validity, practicality, efficiency, and effectiveness of the LKPD. After being validated by two validators, the validity of LKPD is assessed, with 3,25 as the average score which indicates a good level of validity. The practicality of the LKPD was assessed by the teacher's questionnaire, which received 81,25% as the average score, which shows that the LKPD can be considered practical. The efficiency of the LKPD was assessed by the student’s questionnaire, which received 86,27%, which shows that the LKPD can be considered as efficient.</em></p> <p><strong><em>Key</em></strong><strong><em>w</em></strong><strong><em>ords</em></strong><em>:</em> <em>Students' Working Sheet, mathematical reasoning, mind mapping</em></p>2024-07-02T00:00:00+07:00Copyright (c) 2024 Naufal Husein Adikalan, Nurul Imamah AH, Christine Wulandarihttps://ejurnal.uij.ac.id/index.php/AXI/article/view/2908Tingkat Kepuasan Siswa Terhadap Permainan Truth or Dare Berbasis Problem Based Learning2024-06-10T20:38:55+07:00Hesty Ratnasarihestyratnasarii@gmail.comIesyah Rodliyahiesyahrodliyah90@gmail.com<p><em>Learning media that is less interesting can trigger bad responses given by students during learning. One of the interesting learning media for students is through games. This research uses descriptive quantitative methods to describe the level of student satisfaction after participating in learning using problem-based learning-based truth or dare games. The data collection technique in this research is in the form of a questionnaire containing closed statements and includes 3 indicators using a Likert scale. This research was carried out at SMPN 2 Sumobito with research subjects in class VII-C even semester of 2023/2024. The results obtained were that the cognitive indicators produced a percentage value of 79% (very strong), affective 79% (very strong), and conative 81% (very strong). The overall response value percentage is 80% in the very strong category.</em></p> <p><strong><em>Key</em></strong><strong><em>w</em></strong><strong><em>ords</em></strong><em>:</em> <em>Truth or Dare, Problem-Based Learning (PBL), Level of Satisfaction</em></p>2024-07-02T00:00:00+07:00Copyright (c) 2024 Hesty Ratnasarihttps://ejurnal.uij.ac.id/index.php/AXI/article/view/2887Representasi Mahasiswa dalam Memecahkan Masalah Pembuktian Geometri 2024-06-03T15:42:22+07:00Dian Novita Rohmatindiannovitarohmatin@mipa.unipdu.ac.idSunardi Sunardisunardi.fkip@unej.ac.idSusanto susantosusanto.fkip@unej.ac.idAbi Suwitoabi.fkip@unej.ac.id<p><em>Problem-solving skills are related to other abilities, such as conceptual understanding, application of concepts, representation, and communication of ideas. When solving problems, we must understand the problem and can do this by providing an appropriate representation of the problem. Accurate representation offers a greater opportunity to achieve the desired solution. Therefore, research on students' representations in problem-solving is essential to provide an overview of how students form representations when solving geometric problems. This study uses a qualitative approach with a descriptive method. The research subjects are three students from the mathematics education program at Unipdu with high, medium, and low abilities. The results show that the low-ability subject uses pictorial representation and cannot solve the problem. The medium-ability subject uses schematic and symbolic representations but with less perfection in usage, so even though the solution found is correct, it is presented in a less structured manner. Meanwhile, the high-ability subject uses schematic and symbolic representations and finds solutions in a more structured way.</em></p> <p><strong><em>Keywords</em></strong><em>: </em><em>Representation, Problem-Solving, Geometry</em></p>2024-07-02T00:00:00+07:00Copyright (c) 2024 Dian Rohmatin, Sunardi Sunardi, Susanto susanto, Abi Suwitohttps://ejurnal.uij.ac.id/index.php/AXI/article/view/2931Analisis Proses Berpikir Kreatif Matematis Siswa SMP Kelas VII Pada Materi Bangun Datar 2024-06-21T13:34:23+07:00Yugi Hilmiyugi_hilmi@uncip.ac.idFithri Sri Mulyanifithri.sm@uncip.ac.id<p><em>The creative thinking process is a step taken to produce solutions to problem solving. This research is descriptive qualitative and the aim of the research is to analyze the creative thinking process of junior high school students based on Wallas Theory. The research subjects were 28 class VII students at SMPN 1 Mangunreja. Data collection techniques include creative thinking tests, conducting interviews and documentation. The results of the research are 1) students in the high creative thinking category are able to reach the stages of preparation, incubation, illumination and verification; 2) students in the creative thinking category are able to reach the preparation and incubation stages, while the illumination and verification stages still need to be developed; 3) students in the low creative thinking category are only able to reach the preparation stage so that the other three stages need to be developed.</em></p> <p><strong><em>Keywords</em></strong><em>: creative thinking process, flat build</em></p>2024-07-02T00:00:00+07:00Copyright (c) 2024 Yugi Hilmihttps://ejurnal.uij.ac.id/index.php/AXI/article/view/3010Kemampuan Pemecahan Masalah Matematis Siswa SMA berdasarkan Self-Directed Learning2024-07-04T08:29:21+07:00Andi Saputraandiegranat@gmail.comMoh Zayyadizayyadi@unira.ac.id<p><em>This research aims to analyze the mathematical problem-solving abilities of class X IPA 1 at SMA As-Suhuf Pamekasan in solving Systems of Linear Equations in Three Variables material through a </em><em>Self-Directed Learning level</em><em>. The type of research is descriptive research with a qualitative approach. Class X Science 1 students at As-Suhuf Pamekasan High School were chosen as research subjects. The test used in this research was SPLTV material with 2 questions in essay form. The results of the research based on the data analysis that has been carried out are: (1) students who have mathematical problem-solving abilities with a high level of self-directed learning can fulfill the five problem-solving indicators according to IDEAL, identify problems, define goals, explore possible strategies, anticipate outcomes and act, and look back and learn. (2) students who have mathematical problem-solving abilities with a moderate level of self-directed learning can fulfill the indicators of identifying problems, defining goals, and exploring possible strategies, that other indicators do not meet. (3) students who have mathematical problem-solving abilities with a low level of self-directed learning can fulfill the defined goal indicator and other IDEAL indicators do not fulfill it.</em></p> <p><strong><em>Keywords</em></strong><em>:<strong></strong> Mathematic problem solving, Self-Directed Learning</em></p>2024-07-08T00:00:00+07:00Copyright (c) 2024 Andi Saputra, Moh Zayyadihttps://ejurnal.uij.ac.id/index.php/AXI/article/view/2515Keterampilan Kolaborasi Mahasiswa PGSD dalam Mengembangkan Soal Literasi Matematis Melalui Kegiatan Lesson Study 2024-06-03T15:28:49+07:00Lela Nur Safridalelanurs@unej.ac.idArika Indah Kristianaarika.fkip@unej.ac.idRidho AlfarisiAlfarisi@gmail.com<p><em>This research aims to describe the collaborative skills of prospective elementary school teachers in developing mathematical literacy questions through lesson study activities. This type of research is quantitative descriptive research, namely describing collaboration skills based on data obtained through the stages of lesson study (plan, do, see). The research instrument used to answer the research objectives was a collaboration skills observation sheet. Based on the results of the data analysis, it can be concluded that students' overall collaboration skills have improved and are in the excellent category. A significant increase occurred in time management indicators due to students being able to complete assignments at the end of the final cycle.</em></p> <p><strong><em>Keywords</em></strong><em>: collaboration skills, lesson study, mathematical literacy</em></p>2024-07-11T00:00:00+07:00Copyright (c) 2024 Lela Nur Safrida, Arika Indah Kristiana, Ridho Alfarisihttps://ejurnal.uij.ac.id/index.php/AXI/article/view/2910Korelasi Minat, Motivasi dan Hasil Belajar melalui Pembelajaran Berdiferensiasi2024-06-13T06:55:30+07:00Komarudin Akomarudin.a06@gmail.comShofi Al Hakimshofihakim@gmail.comAbdul Kholik Nursafaatkholiqsyafaat70@gmail.com<p><em>Interest is a feeling of liking something without intervention, while motivation is the drive to achieve success in something you like. In learning, to motivate students to achieve success, their interests need to be directed first. Where success in learning is measured based on the acquisition of learning outcomes. The strengths and weaknesses of student interest and motivation will influence learning outcomes. Based on this statement, it appears that there is a relationship between interest, motivation, and learning outcomes in teaching and learning activities. In this way, it was inspired to carry out research that aims to find out the correlation between interest, motivation, and learning outcomes which are seen based on differentiated learning with the research subject is students of </em><em>X class in</em> <em>SMA Darussalam Blokagung Karangdoro Tegalsari Banyuwangi </em><em>who were randomly selected. The kind of research correlation with the data collection method used was questionnaires and documentation and the data analysis method, namely SEM PLS. Based on the research results, it appears that there is a correlation between interest, motivation, and learning outcomes through differentiated learning.</em></p> <p><strong><em>Keywords: </em></strong><em>interest, motivation, learning outcomes, and learning, differentiate</em></p>2024-07-11T00:00:00+07:00Copyright (c) 2024 komarudin Ahttps://ejurnal.uij.ac.id/index.php/AXI/article/view/2843Misinterpretasi Konteks Dunia Nyata dalam Memecahkan Masalah Literasi Matematis2024-06-06T18:06:21+07:00Chusnul Galateachusnulkhotimah@unmuhjember.ac.idNurul Imamah Ahchusnulkhotimah@unmuhjember.ac.idRohmad Wahid Rhomdanichusnulkhotimah@unmuhjember.ac.idAnisa Dwi Agustinchusnulkhotimah@unmuhjember.ac.idSinta Nuriyahchusnulkhotimah@unmuhjember.ac.id<p><em>This study employs a qualitative approach to describe junior high school students' interpretative abilities in solving mathematical literacy problems. The sampling technique used in this research is purposive sampling. Credibility testing is conducted through source triangulation, which is used to test the credibility of data by cross-checking data obtained from several sources. The results of this study indicate that both subjects, S1 and S2, utilize real-world contexts to check the reasonableness of their answers, provide arguments, and set solution boundaries. However, the use of real-world contexts in interpreting mathematical literacy problems is insufficient to produce correct answers. Misinterpretation of the real-world context by both subjects leads to an inability to appropriately link mathematical concepts with their real-world applications. This study highlights that, in addition to using real-world contexts, a good understanding of mathematical concepts is essential for correctly solving mathematical literacy problems.</em></p> <p><strong><em>Keywords</em></strong><em>: misinterpretation, real-world context, mathematical literacy problems</em></p>2024-07-11T00:00:00+07:00Copyright (c) 2024 Chusnul Galatea, Nurul Imamah Ah, Rohmad Wahid Rhomdani, Anisa Dwi Agustin, Sinta Nuriyah